Friday, September 24, 2021

A Day of Heroes: Scenario 2 - Chalk 2's Run | Turn 2: Part 2

     For finishing up turn 2 I decided that doing a play by play of each move was unnecessary, so I'll recap the basics of what happened.

    I passed for basically the rest of the turn as my only unused unit was the crew. Everything was out of range for it, and it couldn't move out of the crash site hex. The AEO moved its 0-3-4 unit that had formed on the roadblock in J6 at the start of the turn. The unit moved closer to the crash site, taking cover in a light construction building. 

    The RPG armed 0-3-4 in H9 moved towards my squad and medic that had retreated from F9. That unit took cover adjacent to them in a light construction building as well. 


Beyond that, there were minor movements and basic mob activations. Nothing to exciting though. The end of turn 2 looked like this:


    On to turn 3!

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